Developer Haruyuki Mohri has released a basic particle effects system component for Delphi XE8 Firemonkey through Github. A particle effects system is basically a way to draw “a large number of very small sprites or other graphic objects to simulate certain kinds of “fuzzy” phenomena” according to Wikipedia. So it can draw a lot of sprites quickly without the overhead of more complex objects. You would use it to create effects like falling snow, or explosions, or smoke. The TParticleSystem component uses a TObjectList and TCanvas.DrawBitmap to get the job done. You should be able to use this component on Android, IOS, OSX, and Windows. A demo is also included with the TParticleSystem component which shows how to use it (also see the video below). We covered a native IOS particle system demo before but this solution is cross platform. It should also work in Appmethod.
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